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D3D11_BIND_NONE :
GteDX11Include.h
D3D11_BUFFER_UAV_FLAG_BASIC :
GteDX11Include.h
D3D11_CPU_ACCESS_NONE :
GteDX11Include.h
D3D11_CPU_ACCESS_READ_WRITE :
GteDX11Include.h
D3D11_QUERY_MISC_NONE :
GteDX11Include.h
D3D11_RESOURCE_MISC_NONE :
GteDX11Include.h
D3D_SHADER_BUFFER_DESC :
GteHLSLResource.h
D3D_SHADER_DESC :
GteHLSLResource.h
D3D_SHADER_INPUT_BIND_DESC :
GteHLSLResource.h
D3D_SHADER_TYPE_DESC :
GteHLSLResource.h
D3D_SHADER_VARIABLE_DESC :
GteHLSLResource.h
D3D_SHADER_VERSION_TYPE :
GteHLSLResource.h
D3D_SHVER_GET_MAJOR :
GteHLSLResource.h
D3D_SHVER_GET_MINOR :
GteHLSLResource.h
D3D_SHVER_GET_TYPE :
GteHLSLResource.h
D3D_SIGNATURE_PARAMETER_DESC :
GteHLSLResource.h
geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:00:07