Main Page
Namespaces
Classes
Files
Class List
Class Hierarchy
Class Members
gte
RigidBody
gte::RigidBody< Real > Member List
This is the complete list of members for
gte::RigidBody< Real >
, including all inherited members.
Function
typedef
gte::RigidBody< Real >
GetAngularMomentum
() const
gte::RigidBody< Real >
inline
GetAngularVelocity
() const
gte::RigidBody< Real >
inline
GetBodyInertia
() const
gte::RigidBody< Real >
inline
GetBodyInverseInertia
() const
gte::RigidBody< Real >
inline
GetInverseMass
() const
gte::RigidBody< Real >
inline
GetLinearMomentum
() const
gte::RigidBody< Real >
inline
GetLinearVelocity
() const
gte::RigidBody< Real >
inline
GetMass
() const
gte::RigidBody< Real >
inline
GetPosition
() const
gte::RigidBody< Real >
inline
GetQOrientation
() const
gte::RigidBody< Real >
inline
GetROrientation
() const
gte::RigidBody< Real >
inline
GetWorldInertia
() const
gte::RigidBody< Real >
GetWorldInverseInertia
() const
gte::RigidBody< Real >
mAngularMomentum
gte::RigidBody< Real >
protected
mAngularVelocity
gte::RigidBody< Real >
protected
mForce
gte::RigidBody< Real >
mInertia
gte::RigidBody< Real >
protected
mInvInertia
gte::RigidBody< Real >
protected
mInvMass
gte::RigidBody< Real >
protected
mLinearMomentum
gte::RigidBody< Real >
protected
mLinearVelocity
gte::RigidBody< Real >
protected
mMass
gte::RigidBody< Real >
protected
mPosition
gte::RigidBody< Real >
protected
mQuatOrient
gte::RigidBody< Real >
protected
mRotOrient
gte::RigidBody< Real >
protected
mTorque
gte::RigidBody< Real >
RigidBody
()
gte::RigidBody< Real >
SetAngularMomentum
(Vector3< Real > const &angularMomentum)
gte::RigidBody< Real >
SetAngularVelocity
(Vector3< Real > const &angularVelocity)
gte::RigidBody< Real >
SetBodyInertia
(Matrix3x3< Real > const &inertia)
gte::RigidBody< Real >
SetLinearMomentum
(Vector3< Real > const &linearMomentum)
gte::RigidBody< Real >
SetLinearVelocity
(Vector3< Real > const &linearVelocity)
gte::RigidBody< Real >
SetMass
(float mass)
gte::RigidBody< Real >
SetPosition
(Vector3< Real > const &position)
gte::RigidBody< Real >
inline
SetQOrientation
(Quaternion< Real > const &quatOrient)
gte::RigidBody< Real >
SetROrientation
(Matrix3x3< Real > const &rotOrient)
gte::RigidBody< Real >
Update
(Real t, Real dt)
gte::RigidBody< Real >
~RigidBody
()
gte::RigidBody< Real >
virtual
geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:00:06