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GteTextureArray.cpp
Go to the documentation of this file.
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// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2017
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// Distributed under the Boost Software License, Version 1.0.
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// http://www.boost.org/LICENSE_1_0.txt
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// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// File Version: 3.0.0 (2016/06/19)
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#include <
GTEnginePCH.h
>
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#include <
Graphics/GteTextureArray.h
>
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using namespace
gte
;
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TextureArray::TextureArray
(
unsigned
int
numItems, DFType
format
,
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unsigned
int
numDimensions,
unsigned
int
dim0,
unsigned
int
dim1,
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unsigned
int
dim2,
bool
hasMipmaps,
bool
createStorage)
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:
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Texture
(numItems, format, numDimensions, dim0, dim1, dim2,
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hasMipmaps, createStorage)
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{
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mType
=
GT_TEXTURE_ARRAY
;
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}
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gte::TextureArray::TextureArray
TextureArray(unsigned int numItems, DFType format, unsigned int numDimensions, unsigned int dim0, unsigned int dim1, unsigned int dim2, bool hasMipmaps, bool createStorage)
Definition:
GteTextureArray.cpp:13
GteTextureArray.h
GTEnginePCH.h
gte::GraphicsObject::mType
GraphicsObjectType mType
Definition:
GteGraphicsObject.h:156
GT_TEXTURE_ARRAY
GT_TEXTURE_ARRAY
Definition:
GteGraphicsObject.h:79
gte::Texture
Definition:
GteTexture.h:19
gte
Definition:
GLX/GteWICFileIO.h:16
format
GLint GLint GLsizei GLint GLenum format
Definition:
glcorearb.h:103
geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:00:01