GteLightCameraGeometry.cpp
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1 // David Eberly, Geometric Tools, Redmond WA 98052
2 // Copyright (c) 1998-2017
3 // Distributed under the Boost Software License, Version 1.0.
4 // http://www.boost.org/LICENSE_1_0.txt
5 // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
6 // File Version: 3.0.0 (2016/06/19)
7 
8 #include <GTEnginePCH.h>
10 using namespace gte;
11 
13  :
14  lightModelPosition({ 0.0f, 0.0f, 0.0f, 1.0f }),
15  lightModelDirection({ 0.0f, 0.0f, -1.0f, 0.0f }),
16  lightModelUp({ 0.0f, 1.0f, 0.0f, 0.0f }),
17  lightModelRight({ 1.0f, 0.0f, 0.0f, 0.0f }),
18  cameraModelPosition({ 0.0f, 0.0f, 0.0f, 1.0f }),
19  cameraModelDirection({ 0.0f, 0.0f, -1.0f, 0.0f }),
20  cameraModelUp({ 0.0f, 1.0f, 0.0f, 0.0f }),
21  cameraModelRight({ 1.0f, 0.0f, 0.0f, 0.0f })
22 {
23 }
Vector4< float > lightModelDirection
Vector4< float > cameraModelPosition
Vector4< float > cameraModelDirection


geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:00:00