unsigned int GetNumComponents() const
bool IsGpuWritable() const
unsigned int mNumDimensions
void Initialize(D3D_SHADER_INPUT_BIND_DESC const &desc)
HLSLTextureArray(D3D_SHADER_INPUT_BIND_DESC const &desc)
unsigned int mNumComponents
virtual ~HLSLTextureArray()
unsigned int GetNumDimensions() const