GteHLSLConstantBuffer.h
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1 // David Eberly, Geometric Tools, Redmond WA 98052
2 // Copyright (c) 1998-2017
3 // Distributed under the Boost Software License, Version 1.0.
4 // http://www.boost.org/LICENSE_1_0.txt
5 // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
6 // File Version: 3.0.1 (2016/09/12)
7 
8 #pragma once
9 
11 
12 namespace gte
13 {
14 
16 {
17 public:
18  // TODO: Global constants in the HLSL file are placed as variables into
19  // an implicit constant buffer named $Global. We need to modify
20  // Variable to store number of bytes and default values (if any).
21  // 1. If the application writer must create the constant buffer and
22  // attach, how do we get the default data into the buffer?
23  // 2. Maybe $Global needs to be created implicitly, filled with
24  // default values, then application queries for it to modify. The
25  // idea of shader->Set("SomeCBuffer",cbuffer) was to allow sharing
26  // of constant buffers between shaders.
27 
28  // Construction and destruction.
29  virtual ~HLSLConstantBuffer();
30 
32  unsigned int numBytes, std::vector<Member> const& members);
33 
35  unsigned int index, unsigned int numBytes,
36  std::vector<Member> const& members);
37 };
38 
39 }
#define D3D_SHADER_INPUT_BIND_DESC
GLuint index
Definition: glcorearb.h:781
#define GTE_IMPEXP
Definition: GTEngineDEF.h:63


geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:00:00