19 std::vector<Member>
const& members)
27 unsigned int numBytes, std::vector<Member>
const& members)
virtual ~HLSLConstantBuffer()
#define D3D_SHADER_INPUT_BIND_DESC
HLSLConstantBuffer(D3D_SHADER_INPUT_BIND_DESC const &desc, unsigned int numBytes, std::vector< Member > const &members)