void APIENTRY glDeleteProgram(GLuint program)
void APIENTRY glDeleteShader(GLuint shader)
void APIENTRY glDetachShader(GLuint program, GLuint shader)
GLboolean APIENTRY glIsProgram(GLuint program)
GLboolean APIENTRY glIsShader(GLuint shader)
GLSLReflection mReflector
virtual ~GLSLComputeProgram()
GLSLComputeProgram(GLuint programHandle, GLuint cshaderHandle)