GteGL4Texture2Array.h
Go to the documentation of this file.
1 // David Eberly, Geometric Tools, Redmond WA 98052
2 // Copyright (c) 1998-2017
3 // Distributed under the Boost Software License, Version 1.0.
4 // http://www.boost.org/LICENSE_1_0.txt
5 // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
6 // File Version: 3.0.0 (2016/06/19)
7 
8 #pragma once
9 
12 
13 namespace gte
14 {
15 
17 {
18 public:
19  // Construction and destruction.
20  virtual ~GL4Texture2Array();
22  static std::shared_ptr<GEObject> Create(void* unused, GraphicsObject const* object);
23 
24  // Member access.
25  inline Texture2Array* GetTexture() const;
26 
27  // Returns true if mipmaps need to be generated.
28  virtual bool CanAutoGenerateMipmaps() const override;
29 
30 protected:
31  virtual void LoadTextureLevel(unsigned int item, unsigned int level, void const* data) override;
32 };
33 
35 {
36  return static_cast<Texture2Array*>(mGTObject);
37 }
38 
39 }
GLint level
Definition: glcorearb.h:103
GLboolean * data
Definition: glcorearb.h:126
GLuint texture
Definition: glcorearb.h:410
Texture2Array * GetTexture() const
#define GTE_IMPEXP
Definition: GTEngineDEF.h:63


geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:00:00