GteGL4RasterizerState.h
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1 // David Eberly, Geometric Tools, Redmond WA 98052
2 // Copyright (c) 1998-2017
3 // Distributed under the Boost Software License, Version 1.0.
4 // http://www.boost.org/LICENSE_1_0.txt
5 // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
6 // File Version: 3.0.0 (2016/06/19)
7 
8 #pragma once
9 
12 
13 namespace gte
14 {
15 
17 {
18 public:
19  // Construction.
20  GL4RasterizerState(RasterizerState const* rasterizerState);
21  static std::shared_ptr<GEObject> Create(void* unused, GraphicsObject const* object);
22 
23  // Member access.
24  inline RasterizerState* GetRasterizerState();
25 
26  // Enable the rasterizer state.
27  void Enable();
28 
29 private:
33  float mDepthScale;
34  float mDepthBias;
36 
37  // TODO: D3D11_RASTERIZER_DESC has the following. We need to determine
38  // how to handle these in OpenGL.
39  // DepthBiasClamp
40  // DepthClipEnable
41  // MultisampleEnable
42  // AntialiasedLineEnable
43 
44  // Conversions from GTEngine values to GL4 values.
45  static GLenum const msFillMode[];
46  static GLenum const msCullFace[];
47 };
48 
50 {
51  return static_cast<RasterizerState*>(mGTObject);
52 }
53 
54 }
unsigned char GLboolean
Definition: glcorearb.h:90
unsigned int GLenum
Definition: glcorearb.h:83
RasterizerState * GetRasterizerState()
#define GTE_IMPEXP
Definition: GTEngineDEF.h:63


geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 04:00:00