23 template <
typename Real>
34 Real inDMin, Real inDMax, Real inUBound, Real inRBound);
65 template <
typename Real>
80 template <
typename Real>
83 Vector3<Real> const& inRVector, Real inDMin, Real inDMax, Real inUBound,
98 template <
typename Real>
106 template <
typename Real>
inline 112 template <
typename Real>
inline 118 template <
typename Real>
inline 124 template <
typename Real>
131 vertex[0] = dScaled - uScaled - rScaled;
132 vertex[1] = dScaled - uScaled + rScaled;
133 vertex[2] = dScaled + uScaled + rScaled;
134 vertex[3] = dScaled + uScaled - rScaled;
136 for (
int i = 0, ip = 4; i < 4; ++i, ++ip)
143 template <
typename Real>
156 template <
typename Real>
162 template <
typename Real>
238 template <
typename Real>
244 template <
typename Real>
250 template <
typename Real>
bool operator>(Frustum3 const &frustum) const
bool operator!=(Frustum3 const &frustum) const
bool operator>=(Frustum3 const &frustum) const
bool operator<(Frustum3 const &frustum) const
bool operator<=(Frustum3 const &frustum) const
bool operator==(Frustum3 const &frustum) const
void ComputeVertices(Vector3< Real > vertex[8]) const