GteDistRectangle3AlignedBox3.h
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1 // David Eberly, Geometric Tools, Redmond WA 98052
2 // Copyright (c) 1998-2017
3 // Distributed under the Boost Software License, Version 1.0.
4 // http://www.boost.org/LICENSE_1_0.txt
5 // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
6 // File Version: 3.5.0 (2016/11/23)
7 
8 #pragma once
9 
14 #include <Mathematics/GteVector3.h>
16 
17 namespace gte
18 {
19 
20 template <typename Real>
21 class DCPQuery<Real, Rectangle3<Real>, AlignedBox3<Real>>
22 {
23 public:
24  struct Result
25  {
27 
28  // These members are valid only when queryIsSuccessful is true;
29  // otherwise, they are all set to zero.
31  std::array<Real, 2> rectangleParameter;
32  std::array<Real, 3> boxParameter;
33  Vector3<Real> closestPoint[2];
34 
35  // The number of iterations used by LCPSolver regardless of whether
36  // the query is successful.
38  };
39 
40  // The default maximum iterations is 81 (n = 9, maxIterations = n*n). If
41  // the solver fails to converge, try increasing the maximum number of
42  // iterations.
43  void SetMaxLCPIterations(int maxLCPIterations);
44 
45  Result operator()(Rectangle3<Real> const& rectangle, AlignedBox3<Real> const& box);
46 
47 private:
49 };
50 
51 
52 template <typename Real>
53 void DCPQuery<Real, Rectangle3<Real>, AlignedBox3<Real>>::SetMaxLCPIterations(int maxLCPIterations)
54 {
55  mLCP.SetMaxIterations(maxLCPIterations);
56 }
57 
58 template <typename Real>
59 typename DCPQuery<Real, Rectangle3<Real>, AlignedBox3<Real>>::Result
60 DCPQuery<Real, Rectangle3<Real>, AlignedBox3<Real>>::operator()(
61  Rectangle3<Real> const& rectangle, AlignedBox3<Real> const& box)
62 {
63  Result result;
64 
65  // Translate the rectangle and aligned box so that the aligned box becomes
66  // a canonical box.
67  Vector3<Real> K = box.max - box.min;
68  Vector3<Real> V = rectangle.center - box.min;
69 
70  // Convert the oriented rectangle to a regular one (origin at a corner).
71  Vector3<Real> scaledE0 = rectangle.axis[0] * rectangle.extent[0];
72  Vector3<Real> scaledE1 = rectangle.axis[1] * rectangle.extent[1];
73  Vector3<Real> E0 = scaledE0 * (Real)2;
74  Vector3<Real> E1 = scaledE1 * (Real)2;
75  V -= scaledE0 + scaledE1;
76 
77  // Compute quantities to initialize q and M in the LCP.
78  Real dotVE0 = Dot(V, E0);
79  Real dotVE1 = Dot(V, E1);
80  Real dotE0E0 = Dot(E0, E0);
81  Real dotE1E1 = Dot(E1, E1);
82 
83  // The LCP has 5 variables and 5 (nontrivial) inequality constraints.
84  std::array<Real, 10> q =
85  {
86  -V[0], -V[1], -V[2], dotVE0, dotVE1, K[0], K[1], K[2], (Real)1, (Real)1
87  };
88 
89  std::array<std::array<Real, 10>, 10> M;
90  M[0] = { (Real)1, (Real)0, (Real)0, -E0[0], -E1[0], (Real)1, (Real)0, (Real)0, (Real)0, (Real)0 };
91  M[1] = { (Real)0, (Real)1, (Real)0, -E0[1], -E1[1], (Real)0, (Real)1, (Real)0, (Real)0, (Real)0 };
92  M[2] = { (Real)0, (Real)0, (Real)1, -E0[2], -E1[2], (Real)0, (Real)0, (Real)1, (Real)0 , (Real)0 };
93  M[3] = { -E0[0], -E0[1], -E0[2], dotE0E0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)1, (Real)0 };
94  M[4] = { -E1[0], -E1[1], -E1[2], (Real)0, dotE1E1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)1 };
95  M[5] = { (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0 };
96  M[6] = { (Real)0, (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0 };
97  M[7] = { (Real)0, (Real)0, (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0 };
98  M[8] = { (Real)0, (Real)0, (Real)0, (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0 };
99  M[9] = { (Real)0, (Real)0, (Real)0, (Real)0, (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0 };
100 
101  std::array<Real, 10> w, z;
102  if (mLCP.Solve(q, M, w, z))
103  {
104  result.queryIsSuccessful = true;
105  Real t0 = (z[3] * (Real)2 - (Real)1) * rectangle.extent[0];
106  Real t1 = (z[4] * (Real)2 - (Real)1) * rectangle.extent[1];
107  result.rectangleParameter[0] = t0;
108  result.rectangleParameter[1] = t1;
109  result.closestPoint[0] = rectangle.center + t0 * rectangle.axis[0] + t1 * rectangle.axis[1];
110  for (int i = 0; i < 3; ++i)
111  {
112  result.boxParameter[i] = z[i] + box.min[i];
113  result.closestPoint[1][i] = result.boxParameter[i];
114  }
115 
116  Vector3<Real> diff = result.closestPoint[1] - result.closestPoint[0];
117  result.sqrDistance = Dot(diff, diff);
118  result.distance = Function<Real>::Sqrt(result.sqrDistance);
119  }
120  else
121  {
122  // If you reach this case, the maximum number of iterations was not
123  // specified to be large enough or there is a problem due to
124  // floating-point rounding errors. If you believe the latter is
125  // true, file a bug report.
126  result.queryIsSuccessful = false;
127 
128  for (int i = 0; i < 2; ++i)
129  {
130  result.rectangleParameter[i] = (Real)0;
131  }
132  for (int i = 0; i < 3; ++i)
133  {
134  result.boxParameter[i] = (Real)0;
135  result.closestPoint[0][i] = (Real)0;
136  result.closestPoint[1][i] = (Real)0;
137  }
138  result.distance = (Real)0;
139  result.sqrDistance = (Real)0;
140  }
141 
142  result.numLCPIterations = mLCP.GetNumIterations();
143  return result;
144 }
145 
146 }
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t0
Definition: glext.h:9013
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t1
Definition: glext.h:9013
GLsizei GLsizei GLfloat distance
Definition: glext.h:9704
static Real Sqrt(Real const &x)
Definition: GteFunctions.h:937
GLubyte GLubyte GLubyte GLubyte w
Definition: glcorearb.h:852
Result operator()(Type0 const &primitive0, Type1 const &primitive1)
DualQuaternion< Real > Dot(DualQuaternion< Real > const &d0, DualQuaternion< Real > const &d1)
GLdouble GLdouble GLdouble z
Definition: glcorearb.h:843
GLdouble GLdouble GLdouble GLdouble q
Definition: glext.h:255
GLuint64EXT * result
Definition: glext.h:10003


geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 03:59:59