GteDX11TextureDS.h
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1 // David Eberly, Geometric Tools, Redmond WA 98052
2 // Copyright (c) 1998-2017
3 // Distributed under the Boost Software License, Version 1.0.
4 // http://www.boost.org/LICENSE_1_0.txt
5 // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
6 // File Version: 3.0.1 (2016/11/13)
7 
8 #pragma once
9 
10 #include <Graphics/GteTextureDS.h>
12 
13 namespace gte
14 {
15 
17 {
18 public:
19  // Construction and destruction.
20  virtual ~DX11TextureDS();
21  DX11TextureDS(ID3D11Device* device, TextureDS const* texture);
22  DX11TextureDS(ID3D11Device* device, DX11TextureDS const* dxSharedTexture);
23  static std::shared_ptr<GEObject> Create(void* device, GraphicsObject const* object);
24 
25  // Member access.
26  inline ID3D11DepthStencilView* GetDSView() const;
27 
28  // Support for the DX11 debug layer; see comments in the file
29  // GteDX11GraphicsObject.h about usage.
30  virtual void SetName(std::string const& name);
31 
32 private:
33  // Support for construction.
34  void CreateDSView(ID3D11Device* device);
35  void CreateDSSRView(ID3D11Device* device);
36  DXGI_FORMAT GetDepthResourceFormat(DXGI_FORMAT depthFormat);
37  DXGI_FORMAT GetDepthSRVFormat(DXGI_FORMAT depthFormat);
38 
39  ID3D11DepthStencilView* mDSView;
40 };
41 
42 inline ID3D11DepthStencilView* DX11TextureDS::GetDSView() const
43 {
44  return mDSView;
45 }
46 
47 }
GLuint const GLchar * name
Definition: glcorearb.h:781
GLsizei const GLchar *const * string
Definition: glcorearb.h:809
GLuint texture
Definition: glcorearb.h:410
ID3D11DepthStencilView * mDSView
#define GTE_IMPEXP
Definition: GTEngineDEF.h:63
ID3D11DepthStencilView * GetDSView() const


geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 03:59:59