GteDX11TextureBuffer.h
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1 // David Eberly, Geometric Tools, Redmond WA 98052
2 // Copyright (c) 1998-2017
3 // Distributed under the Boost Software License, Version 1.0.
4 // http://www.boost.org/LICENSE_1_0.txt
5 // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
6 // File Version: 3.0.0 (2016/06/19)
7 
8 #pragma once
9 
12 
13 namespace gte
14 {
15 
17 {
18 public:
19  // Construction and destruction.
20  virtual ~DX11TextureBuffer();
21  DX11TextureBuffer(ID3D11Device* device, TextureBuffer const* tbuffer);
22  static std::shared_ptr<GEObject> Create(void* device, GraphicsObject const* object);
23 
24  // Member access.
25  inline TextureBuffer* GetTextureBuffer() const;
26  inline ID3D11ShaderResourceView* GetSRView() const;
27 
28  // Support for the DX11 debug layer; see comments in the file
29  // GteDX11GraphicsObject.h about usage.
30  virtual void SetName(std::string const& name);
31 
32 private:
33  // Support for construction.
34  void CreateSRView(ID3D11Device* device);
35 
36  ID3D11ShaderResourceView* mSRView;
37 };
38 
40 {
41  return static_cast<TextureBuffer*>(mGTObject);
42 }
43 
44 inline ID3D11ShaderResourceView* DX11TextureBuffer::GetSRView() const
45 {
46  return mSRView;
47 }
48 
49 }
ID3D11ShaderResourceView * mSRView
GLuint const GLchar * name
Definition: glcorearb.h:781
GLsizei const GLchar *const * string
Definition: glcorearb.h:809
ID3D11ShaderResourceView * GetSRView() const
#define GTE_IMPEXP
Definition: GTEngineDEF.h:63
TextureBuffer * GetTextureBuffer() const


geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 03:59:59