GteDX11Texture2Array.h
Go to the documentation of this file.
1 // David Eberly, Geometric Tools, Redmond WA 98052
2 // Copyright (c) 1998-2017
3 // Distributed under the Boost Software License, Version 1.0.
4 // http://www.boost.org/LICENSE_1_0.txt
5 // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
6 // File Version: 3.0.0 (2016/06/19)
7 
8 #pragma once
9 
12 
13 namespace gte
14 {
15 
17 {
18 public:
19  // Construction.
20  DX11Texture2Array(ID3D11Device* device, Texture2Array const* textureArray);
21  static std::shared_ptr<GEObject> Create(void* device, GraphicsObject const* object);
22 
23  // Member access.
24  inline Texture2Array* GetTextureArray() const;
25  inline ID3D11Texture2D* GetDXTextureArray() const;
26 
27 private:
28  // Support for construction.
29  void CreateStaging(ID3D11Device* device, D3D11_TEXTURE2D_DESC const& tx);
30  void CreateSRView(ID3D11Device* device, D3D11_TEXTURE2D_DESC const& tx);
31  void CreateUAView(ID3D11Device* device, D3D11_TEXTURE2D_DESC const& tx);
32 };
33 
35 {
36  return static_cast<Texture2Array*>(mGTObject);
37 }
38 
39 inline ID3D11Texture2D* DX11Texture2Array::GetDXTextureArray() const
40 {
41  return static_cast<ID3D11Texture2D*>(mDXObject);
42 }
43 
44 }
Texture2Array * GetTextureArray() const
ID3D11Texture2D * GetDXTextureArray() const
#define GTE_IMPEXP
Definition: GTEngineDEF.h:63


geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 03:59:59