17     D3D11_RASTERIZER_DESC desc;
    20     desc.FrontCounterClockwise = (rasterizerState->
frontCCW ? TRUE : FALSE);
    21     desc.DepthBias = rasterizerState->
depthBias;
    24     desc.DepthClipEnable = (rasterizerState->
enableDepthClip ? TRUE : FALSE);
    25     desc.ScissorEnable = (rasterizerState->
enableScissor ? TRUE : FALSE);
    30     ID3D11RasterizerState* state = 
nullptr;
    31     HRESULT hr = device->CreateRasterizerState(&desc, &state);
    40         return std::make_shared<DX11RasterizerState>(
    41             reinterpret_cast<ID3D11Device*
>(device),
    42             static_cast<RasterizerState const*>(
object));
 static D3D11_FILL_MODE const msFillMode[]
 
DX11RasterizerState(ID3D11Device *device, RasterizerState const *rasterizerState)
 
#define CHECK_HR_RETURN_NONE(msg)
 
GraphicsObjectType GetType() const 
 
#define LogError(message)
 
ID3D11DeviceChild * mDXObject
 
ID3D11RasterizerState * GetDXRasterizerState()
 
bool enableAntialiasedLine
 
void Enable(ID3D11DeviceContext *context)
 
float slopeScaledDepthBias
 
static std::shared_ptr< GEObject > Create(void *device, GraphicsObject const *object)
 
static D3D11_CULL_MODE const msCullMode[]