bool IsDrawingState() const
DX11GraphicsObject(GraphicsObject const *gtObject)
#define CHECK_HR_RETURN_NONE(msg)
HRESULT SetPrivateName(ID3D11DeviceChild *object, std::string const &name)
GLuint const GLchar * name
ULONG FinalRelease(T *&object)
GLsizei const GLchar *const * string
virtual void SetName(std::string const &name) override
ID3D11DeviceChild * mDXObject
virtual ~DX11GraphicsObject()
GraphicsObject * mGTObject