GteDX11DepthStencilState.h
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1 // David Eberly, Geometric Tools, Redmond WA 98052
2 // Copyright (c) 1998-2017
3 // Distributed under the Boost Software License, Version 1.0.
4 // http://www.boost.org/LICENSE_1_0.txt
5 // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
6 // File Version: 3.0.0 (2016/06/19)
7 
8 #pragma once
9 
12 
13 namespace gte
14 {
15 
17 {
18 public:
19  // Construction.
20  DX11DepthStencilState(ID3D11Device* device, DepthStencilState const* depthStencilState);
21  static std::shared_ptr<GEObject> Create(void* device, GraphicsObject const* object);
22 
23  // Member access.
24  inline DepthStencilState* GetDepthStencilState();
25  inline ID3D11DepthStencilState* GetDXDepthStencilState();
26 
27  // Enable the depth-stencil state.
28  void Enable(ID3D11DeviceContext* context);
29 
30 private:
31  // Conversions from GTEngine values to DX11 values.
32  static D3D11_DEPTH_WRITE_MASK const msWriteMask[];
33  static D3D11_COMPARISON_FUNC const msComparison[];
34  static D3D11_STENCIL_OP const msOperation[];
35 };
36 
38 {
39  return static_cast<DepthStencilState*>(mGTObject);
40 }
41 
42 inline ID3D11DepthStencilState* DX11DepthStencilState::GetDXDepthStencilState()
43 {
44  return static_cast<ID3D11DepthStencilState*>(mDXObject);
45 }
46 
47 }
DepthStencilState * GetDepthStencilState()
ID3D11DepthStencilState * GetDXDepthStencilState()
#define GTE_IMPEXP
Definition: GTEngineDEF.h:63


geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 03:59:59