19 mTuple({ 0.0f, 0.0f, 0.0f, 0.0f })
31 mTuple({ N[0], N[1], N[2], c })
102 return (distance > 0.0
f ? +1 : (distance < 0.0
f ? -1 : 0));
GLsizei GLsizei GLfloat distance
void Set(Vector4< float > const &N, float c)
CullingPlane & operator=(CullingPlane const &plane)
DualQuaternion< Real > Dot(DualQuaternion< Real > const &d0, DualQuaternion< Real > const &d1)
DualQuaternion< Real > Cross(DualQuaternion< Real > const &d0, DualQuaternion< Real > const &d1)
Vector4< float > GetNormal() const
GLuint GLsizei GLsizei * length
void Get(Vector4< float > &N, float &c) const
float GetConstant() const
float DistanceTo(Vector4< float > const &P) const
int WhichSide(Vector4< float > const &P) const