31 template <
int N,
typename Real>
78 template <
typename Real>
82 template <
int N,
typename Real>
91 ray.origin.MakeZero();
92 ray.direction.MakeUnit(N - 1);
95 template <
int N,
typename Real>
100 height(
std::numeric_limits<Real>::max()),
107 template <
int N,
typename Real>
119 template <
int N,
typename Real>
128 template <
int N,
typename Real>
134 template <
int N,
typename Real>
140 template <
int N,
typename Real>
166 template <
int N,
typename Real>
172 template <
int N,
typename Real>
178 template <
int N,
typename Real>
bool operator==(Cone const &cone) const
bool operator<(Cone const &cone) const
bool operator>(Cone const &cone) const
bool operator!=(Cone const &cone) const
bool operator>=(Cone const &cone) const
GLint GLsizei GLsizei height
void SetAngle(Real inAngle)
bool operator<=(Cone const &cone) const