GteComputeShader.h
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1 // David Eberly, Geometric Tools, Redmond WA 98052
2 // Copyright (c) 1998-2017
3 // Distributed under the Boost Software License, Version 1.0.
4 // http://www.boost.org/LICENSE_1_0.txt
5 // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
6 // File Version: 3.0.0 (2016/06/19)
7 
8 #pragma once
9 
10 #include <Graphics/GteShader.h>
11 
12 namespace gte
13 {
14 
16 {
17 public:
18  // Construction.
19 #if defined(GTE_DEV_OPENGL)
20  ComputeShader(GLSLReflection const& reflector);
21 #else
23 #endif
24 };
25 
26 }
GLbitfield GLuint program
Definition: glcorearb.h:1926
#define GTE_IMPEXP
Definition: GTEngineDEF.h:63


geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 03:59:59