control_node.cpp
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1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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8 *
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12 */
13 
15 
16 namespace BT
17 {
18 ControlNode::ControlNode(const std::string& name, const NodeConfiguration& config)
19  : TreeNode::TreeNode(name, config)
20 {
21 }
22 
24 {
25  children_nodes_.push_back(child);
26 }
27 
29 {
30  return children_nodes_.size();
31 }
32 
34 {
35  haltChildren();
37 }
38 
39 const std::vector<TreeNode*>& ControlNode::children() const
40 {
41  return children_nodes_;
42 }
43 
44 void ControlNode::haltChild(size_t i)
45 {
46  auto child = children_nodes_[i];
48  {
49  child->halt();
50  }
52 }
53 
55 {
56  for (size_t i = 0; i < children_nodes_.size(); i++)
57  {
58  haltChild(i);
59  }
60 }
61 
62 void ControlNode::haltChildren(size_t first)
63 {
64  for (size_t i = first; i < children_nodes_.size(); i++)
65  {
66  haltChild(i);
67  }
68 }
69 
70 } // end namespace
size_t childrenCount() const
virtual void halt()=0
std::vector< TreeNode * > children_nodes_
Definition: control_node.h:25
ControlNode(const std::string &name, const NodeConfiguration &config)
virtual void halt() override
const std::vector< TreeNode * > & children() const
const TreeNode * child(size_t index) const
Definition: control_node.h:39
Abstract base class for Behavior Tree Nodes.
Definition: tree_node.h:53
void addChild(TreeNode *child)
The method used to add nodes to the children vector.
NodeStatus status() const
Definition: tree_node.cpp:56
void haltChild(size_t i)
void setStatus(NodeStatus new_status)
Definition: tree_node.cpp:40


behaviotree_cpp_v3
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Tue May 4 2021 02:56:24