fallback_star_node.h
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1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018 Davide Faconti - All Rights Reserved
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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8 *
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12 */
13 
14 #ifndef selector_node_WITH_MEMORY_H
15 #define selector_node_WITH_MEMORY_H
16 
18 
19 namespace BT
20 {
35 {
36  public:
37  FallbackStarNode(const std::string& name);
38 
39  virtual void halt() override;
40 
41  private:
42  unsigned int current_child_idx_;
43 
44  virtual BT::NodeStatus tick() override;
45 };
46 }
47 
48 #endif // selector_node_WITH_MEMORY_H
virtual void halt() override
The method used to interrupt the execution of a RUNNING node.
const std::string & name() const
Definition: tree_node.cpp:92
FallbackStarNode(const std::string &name)
unsigned int current_child_idx_
The FallbackStarNode is used to try different strategies, until one succeed. If any child returns RUN...
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
NodeStatus
Definition: basic_types.h:28


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sun Feb 3 2019 03:14:32