crossdoor_nodes.h
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2 
3 using namespace BT;
4 
5 namespace CrossDoor
6 {
7 inline void SleepMS(int ms)
8 {
9  std::this_thread::sleep_for(std::chrono::milliseconds(ms));
10 }
11 
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25 
27 }
BT::NodeStatus PassThroughDoor(TreeNode &self)
BT::NodeStatus PassThroughWindow(TreeNode &self)
BT::NodeStatus CloseDoor(TreeNode &self)
BT::NodeStatus OpenDoor(TreeNode &self)
void RegisterNodes(BT::BehaviorTreeFactory &factory)
void SleepMS(int ms)
Definition: movebase_node.h:12
BT::NodeStatus IsDoorOpen(TreeNode &self)
BT::NodeStatus IsDoorLocked(TreeNode &self)
NodeStatus
Definition: basic_types.h:28
BT::NodeStatus UnlockDoor(TreeNode &self)


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sun Feb 3 2019 03:14:32