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void | Math2d::AddToVec (Vec2d &vec, const Vec2d &vectorToAdd) |
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void | Math2d::AddVecVec (const Vec2d &vector1, const Vec2d &vector2, Vec2d &result) |
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float | Math2d::Angle (const Vec2d &vector1, const Vec2d &vector2) |
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void | Math2d::ApplyHomography (const Mat3d &A, const Vec2d &p, Vec2d &result) |
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void | Math2d::Average (const Vec2d &vector1, const Vec2d &vector2, Vec2d &result) |
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void | Math2d::ComputeRectangleCornerPoints (const Rectangle2d &rectangle, Vec2d resultCornerPoints[4]) |
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float | Math2d::Distance (const Vec2d &vector1, const Vec2d &vector2) |
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void | Math2d::Invert (const Mat2d &matrix, Mat2d &result) |
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float | Math2d::Length (const Vec2d &vec) |
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void | Math2d::Mean (const CVec2dArray &vectorList, Vec2d &result) |
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void | Math2d::Mean (const Vec2d *pVectors, int nVectors, Vec2d &result) |
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void | Math2d::MulMatMat (const Mat2d &matrix1, const Mat2d &matrix2, Mat2d &result) |
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void | Math2d::MulMatScalar (const Mat2d &matrix, float scalar, Mat2d &result) |
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void | Math2d::MulMatVec (const Mat2d &matrix, const Vec2d &vec, Vec2d &result) |
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void | Math2d::MulMatVec (const Mat2d &matrix, const Vec2d &vector1, const Vec2d &vector2, Vec2d &result) |
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void | Math2d::MulVecScalar (const Vec2d &vec, float scalar, Vec2d &result) |
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void | Math2d::NormalizeVec (Vec2d &vec) |
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void | Math2d::RotateVec (const Vec2d &vec, float angle, Vec2d &result) |
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void | Math2d::RotateVec (const Vec2d &point, const Vec2d ¢er, float angle, Vec2d &result) |
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float | Math2d::ScalarProduct (const Vec2d &vector1, const Vec2d &vector2) |
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void | Math2d::SetRotationMat (Mat2d &matrix, float angle) |
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void | Math2d::SetVec (Vec2d &vec, float x, float y) |
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void | Math2d::SetVec (Vec2d &vec, const Vec2d &sourceVector) |
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float | Math2d::SquaredDistance (const Vec2d &vector1, const Vec2d &vector2) |
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float | Math2d::SquaredLength (const Vec2d &vec) |
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void | Math2d::SubtractFromVec (Vec2d &vec, const Vec2d &vectorToSubtract) |
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void | Math2d::SubtractVecVec (const Vec2d &vector1, const Vec2d &vector2, Vec2d &result) |
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void | Math2d::Transpose (const Mat2d &matrix, Mat2d &result) |
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