VoxelGrid Class Reference

A 3D grid structure that stores points as an integer array. X and Y index the array and Z selects which bit of the integer is used giving a limit of 16 vertical cells. More...

#include <voxel_grid.h>


Detailed Description

A 3D grid structure that stores points as an integer array. X and Y index the array and Z selects which bit of the integer is used giving a limit of 16 vertical cells.


The documentation for this class was generated from the following file:


voxel_grid
Author(s): Eitan Marder-Eppstein, Eric Berger, contradict@gmail.com
autogenerated on Wed Aug 2 2017 03:12:18