#include <OPC_MeshInterface.h>
Public Member Functions | |
bool | BackfaceCulling (const Point &source) |
Public Attributes | |
const Point * | Vertex [3] |
This structure holds 3 vertex-pointers. It's mainly used by collision callbacks so that the app doesn't have to return 3 vertices to OPCODE (36 bytes) but only 3 pointers (12 bytes). It seems better but I never profiled the alternative.
Definition at line 23 of file OPC_MeshInterface.h.
bool VertexPointers::BackfaceCulling | ( | const Point & | source | ) | [inline] |
Definition at line 27 of file OPC_MeshInterface.h.
Definition at line 25 of file OPC_MeshInterface.h.