#include <OPC_TreeCollider.h>
Public Member Functions | |
inline_ | BVTCache () |
Constructor. | |
void | ResetCache () |
inline_ void | ResetCountDown () |
Public Attributes | |
const Model * | Model0 |
Model for first object. | |
const Model * | Model1 |
Model for second object. |
This structure holds cached information used by the algorithm. Two model pointers and two colliding primitives are cached. Model pointers are assigned to their respective meshes, and the pair of colliding primitives is used for temporal coherence. That is, in case temporal coherence is enabled, those two primitives are tested for overlap before everything else. If they still collide, we're done before even entering the recursive collision code.
Definition at line 30 of file OPC_TreeCollider.h.
inline_ BVTCache::BVTCache | ( | ) | [inline] |
Constructor.
Definition at line 33 of file OPC_TreeCollider.h.
void BVTCache::ResetCache | ( | ) | [inline] |
Definition at line 39 of file OPC_TreeCollider.h.
inline_ void BVTCache::ResetCountDown | ( | ) | [inline] |
Definition at line 53 of file OPC_TreeCollider.h.
Model for first object.
Definition at line 60 of file OPC_TreeCollider.h.
Model for second object.
Definition at line 61 of file OPC_TreeCollider.h.