#include <b2WorldCallbacks.h>
Public Member Functions | |
| virtual bool | ShouldCollide (b2Fixture *fixtureA, b2Fixture *fixtureB) |
| virtual | ~b2ContactFilter () |
Implement this class to provide collision filtering. In other words, you can implement this class if you want finer control over contact creation.
Definition at line 52 of file b2WorldCallbacks.h.
| virtual b2ContactFilter::~b2ContactFilter | ( | ) | [inline, virtual] |
Definition at line 55 of file b2WorldCallbacks.h.
| bool b2ContactFilter::ShouldCollide | ( | b2Fixture * | fixtureA, |
| b2Fixture * | fixtureB | ||
| ) | [virtual] |
Return true if contact calculations should be performed between these two shapes.
Definition at line 24 of file b2WorldCallbacks.cpp.