#include <mvsim/World.h>
#include <mvsim/VehicleBase.h>
#include <mvsim/VehicleDynamics/VehicleAckermann.h>
#include <mvsim/VehicleDynamics/VehicleAckermann_Drivetrain.h>
#include <mvsim/VehicleDynamics/VehicleDifferential.h>
#include <mvsim/FrictionModels/FrictionBase.h>
#include <mvsim/FrictionModels/DefaultFriction.h>
#include "JointXMLnode.h"
#include "XMLClassesRegistry.h"
#include "xml_utils.h"
#include <rapidxml.hpp>
#include <rapidxml_utils.hpp>
#include <rapidxml_print.hpp>
#include <mrpt/utils/utils_defs.h>
#include <mrpt/poses/CPose2D.h>
#include <mrpt/opengl/CPolyhedron.h>
#include <sstream>
#include <map>
#include <string>
Go to the source code of this file.
Functions | |
void | register_all_veh_dynamics () |
Variables | |
XmlClassesRegistry | veh_classes_registry ("vehicle:class") |
void register_all_veh_dynamics | ( | ) |
Definition at line 42 of file VehicleBase.cpp.
XmlClassesRegistry veh_classes_registry("vehicle:class") |