bodies::Body | A body is a shape + its pose. Point inclusion, ray intersection can be tested, volumes and bounding spheres can be computed |
bodies::BodyVector | A vector of Body objects |
bodies::BoundingCylinder | Definition of a cylinder |
bodies::BoundingSphere | Definition of a sphere that bounds another object |
bodies::Box | Definition of a box |
shapes::Box | Definition of a box Aligned with the XYZ axes |
CompareMeshVsPrimitive | |
shapes::Cone | Definition of a cone Tip is on positive z axis. Center of base is on negative z axis. Origin is halway between tip and center of base |
bodies::ConvexMesh | Definition of a convex mesh. Convex hull is computed for a given shape::Mesh |
bodies::Cylinder | Definition of a cylinder |
shapes::Cylinder | Definition of a cylinder Length is along z axis. Origin is at center of mass |
bodies::detail::intersc | |
bodies::detail::interscOrder | |
shapes::Mesh | Definition of a triangle mesh By convention the "center" of the shape is at the origin. For a mesh this implies that the AABB of the mesh is centered at the origin. Some methods may not work with arbitrary meshes whose AABB is not centered at the origin |
bodies::ConvexMesh::MeshData | |
shapes::OcTree | Representation of an octomap::OcTree as a Shape |
shapes::Plane | Definition of a plane with equation ax + by + cz + d = 0 |
shapes::Shape | A basic definition of a shape. Shapes are considered centered at origin |
geometric_shapes::SolidPrimitiveDimCount< int > | The number of dimensions of a particular shape |
geometric_shapes::SolidPrimitiveDimCount< shape_msgs::SolidPrimitive::BOX > | |
geometric_shapes::SolidPrimitiveDimCount< shape_msgs::SolidPrimitive::CONE > | |
geometric_shapes::SolidPrimitiveDimCount< shape_msgs::SolidPrimitive::CYLINDER > | |
geometric_shapes::SolidPrimitiveDimCount< shape_msgs::SolidPrimitive::SPHERE > | |
shapes::Sphere | Definition of a sphere |
bodies::Sphere | Definition of a sphere |