Public Types | Public Member Functions | Private Member Functions | Private Attributes
actionlib::ClientGoalStatus Class Reference

Thin wrapper around an enum in order to help interpret the client-side status of a goal request The possible states are defined the ClientGoalStatus::StateEnum. They are also defined in StateEnum. we can also get there from here . More...

#include <client_goal_status.h>

List of all members.

Public Types

enum  StateEnum {
  PENDING, ACTIVE, PREEMPTED, SUCCEEDED,
  ABORTED, REJECTED, LOST
}
 Defines the various states the Goal can be in, as perceived by the client. More...

Public Member Functions

 ClientGoalStatus (StateEnum state)
 ClientGoalStatus (const GoalStatus &goal_status)
 Build a ClientGoalStatus from a GoalStatus. Note that the only GoalStatuses that can be converted into a ClientGoalStatus are {PREEMPTED, SUCCEEDED, ABORTED, REJECTED}.
void fromGoalStatus (const GoalStatus &goal_status)
 Store a GoalStatus in a ClientGoalStatus Note that the only GoalStatuses that can be converted into a ClientGoalStatus are {PREEMPTED, SUCCEEDED, ABORTED, REJECTED}.
bool isDone () const
 Check if the goal is in a terminal state.
bool operator!= (const ClientGoalStatus &rhs) const
 Straightforward enum inequality check.
const StateEnumoperator= (const StateEnum &state)
 Copy the raw enum into the object.
bool operator== (const ClientGoalStatus &rhs) const
 Straightforward enum equality check.
std::string toString () const
 Stringify the enum.

Private Member Functions

 ClientGoalStatus ()
 Need to always specific an initial state. Thus, no empty constructor.

Private Attributes

StateEnum state_

Detailed Description

Thin wrapper around an enum in order to help interpret the client-side status of a goal request The possible states are defined the ClientGoalStatus::StateEnum. They are also defined in StateEnum. we can also get there from here .

Definition at line 50 of file client_goal_status.h.


Member Enumeration Documentation

Defines the various states the Goal can be in, as perceived by the client.

Enumerator:
PENDING 

The goal has yet to be processed by the action server.

ACTIVE 

The goal is currently being processed by the action server.

PREEMPTED 

The goal was preempted by either another goal, or a preempt message being sent to the action server.

SUCCEEDED 

The goal was achieved successfully by the action server.

ABORTED 

The goal was aborted by the action server.

REJECTED 

The ActionServer refused to start processing the goal, possibly because a goal is infeasible.

LOST 

The goal was sent by the ActionClient, but disappeared due to some communication error.

Definition at line 54 of file client_goal_status.h.


Constructor & Destructor Documentation

Definition at line 65 of file client_goal_status.h.

actionlib::ClientGoalStatus::ClientGoalStatus ( const GoalStatus &  goal_status) [inline]

Build a ClientGoalStatus from a GoalStatus. Note that the only GoalStatuses that can be converted into a ClientGoalStatus are {PREEMPTED, SUCCEEDED, ABORTED, REJECTED}.

Parameters:
goal_statusThe GoalStatus msg that we want to convert

Definition at line 76 of file client_goal_status.h.

Need to always specific an initial state. Thus, no empty constructor.


Member Function Documentation

void actionlib::ClientGoalStatus::fromGoalStatus ( const GoalStatus &  goal_status) [inline]

Store a GoalStatus in a ClientGoalStatus Note that the only GoalStatuses that can be converted into a ClientGoalStatus are {PREEMPTED, SUCCEEDED, ABORTED, REJECTED}.

Parameters:
goal_statusThe GoalStatus msg that we want to convert

Definition at line 124 of file client_goal_status.h.

bool actionlib::ClientGoalStatus::isDone ( ) const [inline]

Check if the goal is in a terminal state.

Returns:
TRUE if in PREEMPTED, SUCCEDED, ABORTED, REJECTED, or LOST

Definition at line 85 of file client_goal_status.h.

bool actionlib::ClientGoalStatus::operator!= ( const ClientGoalStatus rhs) const [inline]

Straightforward enum inequality check.

Definition at line 113 of file client_goal_status.h.

const StateEnum& actionlib::ClientGoalStatus::operator= ( const StateEnum state) [inline]

Copy the raw enum into the object.

Definition at line 96 of file client_goal_status.h.

bool actionlib::ClientGoalStatus::operator== ( const ClientGoalStatus rhs) const [inline]

Straightforward enum equality check.

Definition at line 105 of file client_goal_status.h.

std::string actionlib::ClientGoalStatus::toString ( ) const [inline]

Stringify the enum.

Returns:
String that has the name of the enum

Definition at line 146 of file client_goal_status.h.


Member Data Documentation

Definition at line 171 of file client_goal_status.h.


The documentation for this class was generated from the following file:


actionlib
Author(s): Eitan Marder-Eppstein, Vijay Pradeep
autogenerated on Thu Sep 28 2017 02:51:16