Public Attributes
Tango3DR_Mesh Struct Reference

#include <tango_3d_reconstruction_api.h>

List of all members.

Public Attributes

Tango3DR_Colorcolors
 Color buffer stored in RGBA order.
Tango3DR_Facefaces
 Index buffer stored as a triangle list of 32 bit integers.
uint32_t max_num_faces
 Maximum capacity of the faces array.
uint32_t max_num_textures
 Maximum capacity of the textures
uint32_t max_num_vertices
Tango3DR_Vector3normals
 Normal buffer stored in XYZ order.
uint32_t num_faces
 Number of valid faces stored in the faces array.
uint32_t num_textures
 Number of valid textures stored in the textures array.
uint32_t num_vertices
Tango3DR_TexCoordtexture_coords
 Texture coordinate buffer stored in UV order.
int32_t * texture_ids
 Mapping of faces to texture images. -1 means no texture assigned.
Tango3DR_ImageBuffertextures
 Array of texture images.
double timestamp
 The timestamp of mesh generation (in seconds).
Tango3DR_Vector3vertices
 Vertex buffer stored in XYZ order.

Detailed Description

A mesh, described by vertices and face indices, with optional per-vertex normals, colors, and textures.

Definition at line 274 of file tango_3d_reconstruction_api.h.


Member Data Documentation

Color buffer stored in RGBA order.

Definition at line 314 of file tango_3d_reconstruction_api.h.

Index buffer stored as a triangle list of 32 bit integers.

Definition at line 308 of file tango_3d_reconstruction_api.h.

Maximum capacity of the faces array.

Definition at line 299 of file tango_3d_reconstruction_api.h.

Maximum capacity of the textures

Definition at line 302 of file tango_3d_reconstruction_api.h.

Maximum capacity of the vertices array.

If normals, colors, or texture_coords is nonnull, this corresponds to the maximum capacity in those arrays as well.

Definition at line 296 of file tango_3d_reconstruction_api.h.

Normal buffer stored in XYZ order.

Definition at line 311 of file tango_3d_reconstruction_api.h.

Number of valid faces stored in the faces array.

Definition at line 286 of file tango_3d_reconstruction_api.h.

Number of valid textures stored in the textures array.

Definition at line 289 of file tango_3d_reconstruction_api.h.

Number of valid vertices stored in the vertices array.

If normals, colors, or texture_coords is nonnull, this corresponds to the number of valid elements in those arrays as well.

Definition at line 283 of file tango_3d_reconstruction_api.h.

Texture coordinate buffer stored in UV order.

Definition at line 317 of file tango_3d_reconstruction_api.h.

Mapping of faces to texture images. -1 means no texture assigned.

Definition at line 320 of file tango_3d_reconstruction_api.h.

Array of texture images.

Definition at line 323 of file tango_3d_reconstruction_api.h.

The timestamp of mesh generation (in seconds).

Definition at line 276 of file tango_3d_reconstruction_api.h.

Vertex buffer stored in XYZ order.

Definition at line 305 of file tango_3d_reconstruction_api.h.


The documentation for this struct was generated from the following file:


tango_3d_reconstruction
Author(s):
autogenerated on Thu Jun 6 2019 19:49:50