#include <vector>#include <vcg/complex/complex.h>#include <vcg/complex/algorithms/update/topology.h>#include <vcg/complex/algorithms/update/component_ep.h>#include <vcg/complex/algorithms/update/bounding.h>#include <vcg/complex/algorithms/update/quality.h>#include <vcg/complex/algorithms/update/color.h>#include <vcg/complex/algorithms/update/flag.h>#include <vcg/complex/algorithms/stat.h>#include <vcg/complex/algorithms/clean.h>#include <vcg/complex/algorithms/intersection.h>#include <vcg/space/index/grid_static_ptr.h>#include <vcg/space/index/spatial_hashing.h>#include <vcg/complex/algorithms/closest.h>#include <wrap/io_trimesh/import.h>#include <wrap/io_trimesh/export_ply.h>
Go to the source code of this file.
Classes | |
| class | MyEdge |
| class | MyFace |
| class | MyMesh |
| struct | MyUsedTypes |
| class | MyVertex |
Typedefs | |
| typedef vcg::GridStaticPtr < MyMesh::FaceType, MyMesh::ScalarType > | TriMeshGrid |
Functions | |
| int | main (int argc, char **argv) |
Definition at line 42 of file trimesh_ray.cpp.
| int main | ( | int | argc, |
| char ** | argv | ||
| ) |
Definition at line 45 of file trimesh_ray.cpp.