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Classes | |||
| class | vcg::Matrix33 | ||
Namespaces | |||
| namespace | vcg | ||
* | |||
Matrix33 | |||
Class Matrix33. This is the class for definition of a matrix 3x3.
| |||
| typedef Matrix33< short > | vcg::Matrix33s | ||
| typedef Matrix33< int > | vcg::Matrix33i | ||
| typedef Matrix33< float > | vcg::Matrix33f | ||
| typedef Matrix33< double > | vcg::Matrix33d | ||
| template<class S > | |||
| vcg::Matrix33< S > | vcg::TransformationMatrix (const vcg::Point3< S > dirX, const vcg::Point3< S > dirY, const vcg::Point3< S > dirZ) | ||
| template<class S > | |||
| Matrix33< S > | vcg::Inverse (const Matrix33< S > &m) | ||
| template<class S > | |||
| Matrix33< S > | vcg::RotationMatrix (vcg::Point3< S > v0, vcg::Point3< S > v1, bool normalized=true) | ||
| given 2 vector centered into origin calculate the rotation matrix from first to the second | |||
| template<class S > | |||
| Matrix33< S > | vcg::RotationMatrix (const vcg::Point3< S > &axis, const float &angleRad) | ||
| return the rotation matrix along axis | |||
| template<class S > | |||
| Matrix33< S > | vcg::RandomRotation () | ||