The classic arcball manipulator. More...
#include <trackmode.h>

Public Member Functions | |
| void | Apply (Trackball *trackball, Point3f new_point) |
| Apply a rotation, function of the user mouse drag action. | |
| void | Draw (Trackball *trackball) |
| Render this manipulator. | |
| const char * | Name () |
| Return this manipulator's name. | |
The classic arcball manipulator.
This class implements the classic free rotation manipulator, called arcball or trackball.
This is a stateless manipulator, result of the Apply function is determined only by the mouse coordinates.
Definition at line 226 of file trackmode.h.
| void SphereMode::Apply | ( | Trackball * | trackball, |
| Point3f | new_point | ||
| ) | [virtual] |
Apply a rotation, function of the user mouse drag action.
Map a mouse drag action on a rotation, and apply the rotation to the manipulated objects.
If the user does not hit the sphere that surrounds the manipulated object(s), a rotational hyperboloid is used to compute the rotation.
| trackball | the manipulator manager. |
| new_point | the new mouse pointer coordinate. |
Reimplemented from vcg::TrackMode.
Definition at line 68 of file trackmode.cpp.
| void SphereMode::Draw | ( | Trackball * | trackball | ) | [virtual] |
Render this manipulator.
| trackball | the manipulator manager. |
Reimplemented from vcg::TrackMode.
Definition at line 85 of file trackmode.cpp.
| const char* vcg::SphereMode::Name | ( | ) | [inline, virtual] |
Return this manipulator's name.
Reimplemented from vcg::TrackMode.
Definition at line 244 of file trackmode.h.