#include <object.h>

Public Types | |
| typedef void | BaseType |
| typedef ObjectBindingParams | ThisType |
Public Member Functions | |
| ObjectBindingParams (void) | |
| ObjectBindingParams (GLenum aTarget, GLenum aUnit) | |
Public Attributes | |
| GLenum | target |
| GLint | unit |
| typedef void glw::ObjectBindingParams::BaseType |
Reimplemented in glw::ReadDrawFramebufferBindingParams, glw::DrawFramebufferBindingParams, glw::FeedbackBufferBindingParams, glw::ReadFramebufferBindingParams, glw::UniformBufferBindingParams, glw::ProgramBindingParams, glw::PixelUnpackBufferBindingParams, glw::FramebufferBindingParams, glw::PixelPackBufferBindingParams, glw::IndexBufferBindingParams, glw::VertexBufferBindingParams, glw::BufferBindingParams, glw::TextureCubeBindingParams, glw::ShaderBindingParams, glw::Texture2DBindingParams, glw::RenderbufferBindingParams, glw::TextureBindingParams, glw::RenderableBindingParams, glw::FragmentShaderBindingParams, glw::GeometryShaderBindingParams, and glw::VertexShaderBindingParams.
Reimplemented in glw::ReadDrawFramebufferBindingParams, glw::DrawFramebufferBindingParams, glw::FeedbackBufferBindingParams, glw::ReadFramebufferBindingParams, glw::UniformBufferBindingParams, glw::ProgramBindingParams, glw::PixelUnpackBufferBindingParams, glw::FramebufferBindingParams, glw::PixelPackBufferBindingParams, glw::IndexBufferBindingParams, glw::VertexBufferBindingParams, glw::BufferBindingParams, glw::TextureCubeBindingParams, glw::ShaderBindingParams, glw::Texture2DBindingParams, glw::RenderbufferBindingParams, glw::TextureBindingParams, glw::RenderableBindingParams, glw::FragmentShaderBindingParams, glw::GeometryShaderBindingParams, and glw::VertexShaderBindingParams.
| glw::ObjectBindingParams::ObjectBindingParams | ( | void | ) | [inline] |
| glw::ObjectBindingParams::ObjectBindingParams | ( | GLenum | aTarget, |
| GLenum | aUnit | ||
| ) | [inline] |