SplatRenderer< MeshType > Member List
This is the complete list of members for SplatRenderer< MeshType >, including all inherited members.
BACKFACE_SHADING_BIT enum valueSplatRenderer< MeshType > [private]
Clear()SplatRenderer< MeshType >
configureShaders()SplatRenderer< MeshType > [private]
DEFERRED_SHADING_BIT enum valueSplatRenderer< MeshType > [private]
DEPTH_CORRECTION_BIT enum valueSplatRenderer< MeshType > [private]
Destroy()SplatRenderer< MeshType >
drawSplats(std::vector< MeshType * > &, vcg::GLW::ColorMode cm, vcg::GLW::TextureMode tm)SplatRenderer< MeshType > [private]
drawSplats(std::vector< std::vector< vcg::Point3f > * > &positions, std::vector< std::vector< vcg::Point3f > * > &normals, std::vector< std::vector< vcg::Point3< unsigned char > > * > &colors, std::vector< float > &radius, vcg::GLW::ColorMode cm, vcg::GLW::TextureMode tm)SplatRenderer< MeshType > [private]
enablePass(int n)SplatRenderer< MeshType > [private]
FLOAT_BUFFER_BIT enum valueSplatRenderer< MeshType > [private]
Init(QGLWidget *gla)SplatRenderer< MeshType >
init_calledSplatRenderer< MeshType > [private]
isSupported()SplatRenderer< MeshType > [inline]
loadSource(const QString &func, const QString &file)SplatRenderer< MeshType > [private]
mBindedPassSplatRenderer< MeshType > [private]
mBuggedAtiBlendingSplatRenderer< MeshType > [private]
mCachedFlagsSplatRenderer< MeshType > [private]
mCachedMVSplatRenderer< MeshType > [private]
mCachedProjSplatRenderer< MeshType > [private]
mCachedVPSplatRenderer< MeshType > [private]
mDepthTextureIDSplatRenderer< MeshType > [private]
mDummyTexIdSplatRenderer< MeshType > [private]
mFlagsSplatRenderer< MeshType > [private]
mIsSupportedSplatRenderer< MeshType > [private]
mNormalTextureIDSplatRenderer< MeshType > [private]
mParamsSplatRenderer< MeshType > [private]
mRenderBufferSplatRenderer< MeshType > [private]
mRenderBufferMaskSplatRenderer< MeshType > [private]
mShadersSplatRenderer< MeshType > [private]
mShaderSrcsSplatRenderer< MeshType > [private]
mSupportedMaskSplatRenderer< MeshType > [private]
mWorkaroundATISplatRenderer< MeshType > [private]
OUTPUT_DEPTH_BIT enum valueSplatRenderer< MeshType > [private]
Render(std::vector< MeshType * > &meshes, vcg::GLW::ColorMode cm, vcg::GLW::TextureMode tm)SplatRenderer< MeshType >
Render(std::vector< std::vector< vcg::Point3f > * > &positions, std::vector< std::vector< vcg::Point3f > * > &normals, std::vector< std::vector< vcg::Point3< unsigned char > > * > &colors, std::vector< float > &radius, vcg::GLW::ColorMode cm, vcg::GLW::TextureMode tm)SplatRenderer< MeshType >
updateRenderBuffer()SplatRenderer< MeshType > [private]


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:39:02