#include <gl_object.h>

Public Member Functions | |
| virtual void | Del (void)=0 |
| virtual void | Gen (void)=0 |
| GLObject (void) | |
| GLuint | ObjectID (void) const |
| bool | ValidObject (void) const |
| virtual | ~GLObject (void) |
Protected Attributes | |
| GLuint | objectID |
Definition at line 27 of file gl_object.h.
| GLObject::GLObject | ( | void | ) | [inline] |
Definition at line 30 of file gl_object.h.
| virtual GLObject::~GLObject | ( | void | ) | [inline, virtual] |
Definition at line 35 of file gl_object.h.
| virtual void GLObject::Del | ( | void | ) | [pure virtual] |
Implemented in FrameBuffer, TextureRenderTarget, BufferRenderTarget, Program, Texture, and Shader.
| virtual void GLObject::Gen | ( | void | ) | [pure virtual] |
Implemented in FrameBuffer, TextureRenderTarget, BufferRenderTarget, Program, Texture, and Shader.
| GLuint GLObject::ObjectID | ( | void | ) | const [inline] |
Definition at line 39 of file gl_object.h.
| bool GLObject::ValidObject | ( | void | ) | const [inline] |
Definition at line 44 of file gl_object.h.
GLuint GLObject::objectID [protected] |
Definition at line 53 of file gl_object.h.