BufferRenderTarget Member List
This is the complete list of members for BufferRenderTarget, including all inherited members.
Attach(FrameBuffer *fb)RenderTarget
Attachment(void) const =0RenderTarget [pure virtual]
Bind(void)Bindable [inline]
Bindable(void)Bindable [inline]
BindToFB(void)BufferRenderTarget [inline, virtual]
boundBindable [protected]
BUFFER enum valueRenderTarget
BufferRenderTarget(void)BufferRenderTarget [inline]
COLOR enum valueFrameBufferSemantic
Del(void)BufferRenderTarget [inline, virtual]
DEPTH enum valueFrameBufferSemantic
Detach(void)RenderTarget
DoBind(void)BufferRenderTarget [inline, protected, virtual]
DoUnbind(void)BufferRenderTarget [inline, protected, virtual]
FBSType enum nameFrameBufferSemantic
formatBufferRenderTarget [protected]
Format(void) const BufferRenderTarget [inline, virtual]
frameBufferRenderTarget [protected]
Gen(void)BufferRenderTarget [inline, virtual]
GetFrameBuffer(void)RenderTarget [inline]
GetFrameBuffer(void) const RenderTarget [inline]
GLObject(void)GLObject [inline]
Height(void) const BufferRenderTarget [inline, virtual]
heightBufferRenderTarget [protected]
IsBound(void) const Bindable [inline]
objectIDGLObject [protected]
ObjectID(void) const GLObject [inline]
RenderTarget(void)RenderTarget [inline]
RTStorageType enum nameRenderTarget
Semantic(void) const =0FrameBufferSemantic [pure virtual]
Set(GLenum format, GLsizei width, GLsizei height)BufferRenderTarget [inline]
STENCIL enum valueFrameBufferSemantic
StorageType(void) const BufferRenderTarget [inline, virtual]
TEXTURE enum valueRenderTarget
Unbind(void)Bindable [inline]
ValidateAttachment(GLenum attachment) const =0RenderTarget [pure virtual]
ValidateColor(GLenum type)FrameBufferSemantic [inline, static]
ValidateDepth(GLenum type)FrameBufferSemantic [inline, static]
ValidateFormat(GLenum format) const =0FrameBufferSemantic [pure virtual]
ValidateFormat(FBSType type, GLenum format)FrameBufferSemantic [inline, static]
ValidateStencil(GLenum type)FrameBufferSemantic [inline, static]
ValidObject(void) const GLObject [inline]
widthBufferRenderTarget [protected]
Width(void) const BufferRenderTarget [inline, virtual]
~GLObject(void)GLObject [inline, virtual]


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:39:00