Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
bodies::BodyA body is a shape + its pose. Point inclusion, ray intersection can be tested, volumes and bounding spheres can be computed
bodies::BoundingSphereDefinition of a sphere that bounds another object
bodies::BoxDefinition of a box
shapes::BoxDefinition of a box
bodies::ConvexMeshDefinition of a convex mesh. Convex hull is computed for a given shape::Mesh
bodies::CylinderDefinition of a cylinder
shapes::CylinderDefinition of a cylinder
bodies::detail::intersc
bodies::detail::interscOrder
robot_self_filter::LinkInfo
shapes::detail::ltVertexIndex
shapes::detail::ltVertexValue
shapes::MeshDefinition of a mesh
shapes::detail::myVertex
shapes::PlaneDefinition of a plane with equation ax + by + cz + d = 0
shapes::ResourceIOStream
shapes::ResourceIOSystem
robot_self_filter::SelfMask< PointT >::SeeLink
filters::SelfFilter< PointT >A filter to remove parts of the robot seen in a pointcloud
SelfFilter
robot_self_filter::SelfMask< PointT >Computing a mask for a pointcloud that states which points are inside the robot
shapes::ShapeA basic definition of a shape. Shapes are considered centered at origin
robot_self_filter::SelfMask< PointT >::SortBodies
bodies::SphereDefinition of a sphere
shapes::SphereDefinition of a sphere
shapes::StaticShapeA basic definition of a static shape. Static shapes do not have a pose
TestSelfFilter


pr2_navigation_self_filter
Author(s): Eitan Marder-Eppstein
autogenerated on Fri Apr 5 2019 02:18:37