OVR::Render::SceneView Member List
This is the complete list of members for OVR::Render::SceneView, including all inherited members.
AddRef()OVR::RefCountImpl
checkInvalidDelete(RefCountImplCore *)OVR::RefCountImplCore [inline, static]
ClearRenderer()OVR::Render::Node [inline, virtual]
GetMatrix() const OVR::Render::Node [inline]
GetOrientation() const OVR::Render::Node [inline]
GetPosition() const OVR::Render::Node [inline]
GetRefCount() const OVR::RefCountImplCore [inline]
GetType() const OVR::Render::Node [inline, virtual]
GetViewMatrix() const OVR::Render::SceneView
Move(Vector3f p)OVR::Render::Node [inline]
Node()OVR::Render::Node [inline]
Node_Container enum valueOVR::Render::Node
Node_Model enum valueOVR::Render::Node
Node_NonDisplay enum valueOVR::Render::Node
NodeType enum nameOVR::Render::Node
operator=(const RefCountImplCore &)OVR::RefCountImplCore [inline]
RefCountOVR::RefCountImplCore [protected]
RefCountBase()OVR::RefCountBase< Node > [inline]
RefCountBaseStatImpl()OVR::RefCountBaseStatImpl< RefCountImpl > [inline]
RefCountImplCore()OVR::RefCountImplCore [inline]
Release()OVR::RefCountImpl
Render(const Matrix4f &ltw, RenderDevice *ren)OVR::Render::Node [inline, virtual]
Rotate(Quatf q)OVR::Render::Node [inline]
SetMatrix(const Matrix4f &m)OVR::Render::Node [inline]
SetOrientation(Quatf q)OVR::Render::Node [inline]
SetPosition(Vector3f p)OVR::Render::Node [inline]
~Node()OVR::Render::Node [inline, virtual]
~RefCountImplCore()OVR::RefCountImplCore [virtual]


oculus_sdk
Author(s): Tully Foote
autogenerated on Thu Jun 6 2019 20:13:49