gl_mesh.h
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00034 
00035 /* Author: Suat Gedikli */
00036 
00037 #ifndef MOVEIT_MESH_FILTER_GLMESH_
00038 #define MOVEIT_MESH_FILTER_GLMESH_
00039 
00040 #include <Eigen/Eigen>
00041 #include <GL/glew.h>
00042 #ifdef __APPLE__
00043 #include <OpenGL/gl.h>
00044 #else
00045 #include <GL/gl.h>
00046 #endif
00047 #include <vector>
00048 
00049 namespace shapes
00050 {
00051 class Mesh;
00052 }
00053 
00054 namespace mesh_filter
00055 {
00060 class GLMesh
00061 {
00062 public:
00069   GLMesh(const shapes::Mesh& mesh, unsigned int mesh_label);
00070 
00072   ~GLMesh();
00078   void render(const Eigen::Affine3d& transform) const;
00079 
00080 private:
00082   GLuint list_;
00083 
00085   unsigned int mesh_label_;
00086 };
00087 }  // namespace mesh_filter
00088 #endif


perception
Author(s): Ioan Sucan , Jon Binney , Suat Gedikli
autogenerated on Mon Apr 23 2018 10:25:10