, including all inherited members.
| addAllowedMoveItCollision(const std::string &name, const std::vector< std::string > &linkNames) | moveit_object_handling::MoveItCollisionMatrixManipulator | |
| attachMoveItObjectToRobot(const std::string &name, const std::string &link_name, const std::vector< std::string > &allowedTouchLinks) | moveit_object_handling::MoveItCollisionMatrixManipulator | |
| detachMoveItObjectFromRobot(const std::string &name) | moveit_object_handling::MoveItCollisionMatrixManipulator | |
| ensureExistsInACM(const std::string &name, moveit_msgs::AllowedCollisionMatrix &m, bool initFlag) | moveit_object_handling::MoveItCollisionMatrixManipulator | [private] |
| expandMoveItCollisionMatrix(const std::string &name, moveit_msgs::AllowedCollisionMatrix &m, bool default_val) | moveit_object_handling::MoveItCollisionMatrixManipulator | [private] |
| GET_PLANNING_SCENE_TOPIC | moveit_object_handling::MoveItCollisionMatrixManipulator | [private] |
| getCurrentMoveItAllowedCollisionMatrix(moveit_msgs::AllowedCollisionMatrix &matrix) | moveit_object_handling::MoveItCollisionMatrixManipulator | |
| getMoveItScene(octomap_msgs::OctomapWithPose &octomap, std::vector< moveit_msgs::CollisionObject > &collision_objects) | moveit_object_handling::MoveItCollisionMatrixManipulator | [private] |
| hasObject(const std::string &name, const std::vector< moveit_msgs::AttachedCollisionObject > &objs, moveit_msgs::AttachedCollisionObject &o) | moveit_object_handling::MoveItCollisionMatrixManipulator | [private] |
| hasObject(const std::string &name, const std::vector< moveit_msgs::CollisionObject > &objs, moveit_msgs::CollisionObject &o) | moveit_object_handling::MoveItCollisionMatrixManipulator | [private] |
| MoveItCollisionMatrixManipulator(ros::NodeHandle &nh) | moveit_object_handling::MoveItCollisionMatrixManipulator | |
| planning_scene_client | moveit_object_handling::MoveItCollisionMatrixManipulator | [private] |
| planning_scene_publisher | moveit_object_handling::MoveItCollisionMatrixManipulator | [private] |
| removeObject(const std::string &name, std::vector< moveit_msgs::CollisionObject > &objs) | moveit_object_handling::MoveItCollisionMatrixManipulator | [private] |
| removeObject(const std::string &name, std::vector< moveit_msgs::AttachedCollisionObject > &objs) | moveit_object_handling::MoveItCollisionMatrixManipulator | [private] |
| SET_PLANNING_SCENE_TOPIC | moveit_object_handling::MoveItCollisionMatrixManipulator | [private] |
| setAllowedMoveItCollision(const std::string &name1, const std::string &name2, const bool flag) | moveit_object_handling::MoveItCollisionMatrixManipulator | |
| setAllowedMoveItCollisionMatrix(moveit_msgs::AllowedCollisionMatrix &m) | moveit_object_handling::MoveItCollisionMatrixManipulator | |
| ~MoveItCollisionMatrixManipulator() | moveit_object_handling::MoveItCollisionMatrixManipulator | |