This is the complete list of members for
Leap::ScenePlane, including all inherited members.
ApplyInteraction(const SceneInteraction &interaction) | Leap::SceneObject | [inline] |
ClearHits() | Leap::SceneObject | [inline] |
ClearHitTime() | Leap::SceneObject | [inline] |
ClearInitialContact() | Leap::SceneObject | [inline] |
ClearNumContacts() | Leap::SceneObject | [inline] |
ClearNumPointing() | Leap::SceneObject | [inline] |
GetAs() | Leap::SceneObject | [inline] |
GetAs() const | Leap::SceneObject | [inline] |
GetCenter() const | Leap::SceneObject | [inline] |
GetContactPoint(uint32_t uiIndex) const | Leap::SceneObject | [inline] |
GetContactPointByPointableID(int iPointableID) const | Leap::SceneObject | [inline] |
GetInitialContactPoint() const | Leap::SceneObject | [inline] |
GetLastContactPoint(uint32_t uiIndex) const | Leap::SceneObject | [inline] |
GetLastContactPointByPointableID(int iPointableID) const | Leap::SceneObject | [inline] |
GetLastNumContacts() const | Leap::SceneObject | [inline] |
GetNormal() const | Leap::ScenePlane | [inline] |
GetNumContacts() const | Leap::SceneObject | [inline] |
GetNumPointing() const | Leap::SceneObject | [inline] |
GetRotation() const | Leap::SceneObject | [inline] |
GetScale() const | Leap::SceneObject | [inline] |
GetScene() const | Leap::SceneObject | [inline] |
GetSceneObjectPtr() const | Leap::SceneObject | [inline] |
GetSerial() const | Leap::SceneObject | [inline] |
GetTotalHitTime() const | Leap::SceneObject | [inline] |
GetTransform() const | Leap::SceneObject | [inline] |
GetType() const | Leap::ScenePlane | [inline, virtual] |
GetUserData() const | Leap::SceneObject | [inline] |
GetWorldToObjectTransform() const | Leap::SceneObject | [inline] |
HasInitialContact() const | Leap::SceneObject | [inline] |
IncNumContacts(const SceneContactPoint &contactPoint) | Leap::SceneObject | [inline] |
IncNumPointing() | Leap::SceneObject | [inline] |
IsPendingRemoval() const | Leap::SceneObject | [inline] |
IsSelected() const | Leap::SceneObject | [inline] |
kMaxContactPoints enum value | Leap::SceneObject | |
m_aContactPoints | Leap::SceneObject | [protected] |
m_bSelected | Leap::SceneObject | [protected] |
m_fScale | Leap::SceneObject | [protected] |
m_fTotalHitTime | Leap::SceneObject | [protected] |
m_initialContactPoint | Leap::SceneObject | [protected] |
m_mtxTransform | Leap::SceneObject | [protected] |
m_paContactPoints | Leap::SceneObject | [protected] |
m_paLastContactPoints | Leap::SceneObject | [protected] |
m_pUserData | Leap::SceneObject | [protected] |
m_uiHasInitialContact | Leap::SceneObject | [protected] |
m_uiLastNumContacts | Leap::SceneObject | [protected] |
m_uiNumContacts | Leap::SceneObject | [protected] |
m_uiNumPointing | Leap::SceneObject | [protected] |
NextObjectType() | Leap::SceneObject | [inline, static] |
ObjectType() | Leap::ScenePlane | [inline, static] |
operator const SceneObjectPtr &() const | Leap::SceneObject | [inline] |
Rotate(const Vector &axis, float angleRadians) | Leap::SceneObject | [inline] |
Rotate(const Matrix &rotationMatrix) | Leap::SceneObject | [inline] |
rotateContactPoints() | Leap::SceneObject | [inline, protected] |
Scale(float scaleMult) | Leap::SceneObject | [inline] |
SceneObject() | Leap::SceneObject | [inline] |
ScenePlane() | Leap::ScenePlane | [inline] |
SetCenter(const Vector &vCenter) | Leap::SceneObject | [inline] |
SetRotation(const Vector &vAxis, float fAngleRadians) | Leap::SceneObject | [inline] |
SetRotation(const Matrix &rotationMatrix) | Leap::SceneObject | [inline] |
SetScale(float scale) | Leap::SceneObject | [inline] |
SetSelected(bool selected) | Leap::SceneObject | [inline] |
SetUserData(void *pUserData) | Leap::SceneObject | [inline] |
TestRayHit(const SceneRay &testRay, float &fHitDistOut) const | Leap::ScenePlane | [virtual] |
TestSphereHit(const Vector &vPoint, float fRadius) const | Leap::ScenePlane | [virtual] |
Transform(const Matrix &mtxTransform) | Leap::SceneObject | [inline] |
Translate(const Vector &translation) | Leap::SceneObject | [inline] |
WorldToObjectPoint(const Vector &vPoint) const | Leap::SceneObject | [inline] |
~SceneObject() | Leap::SceneObject | [inline, virtual] |
~ScenePlane() | Leap::ScenePlane | [inline, virtual] |