P3p.h
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00001 /*
00002  * Copyright (c) 2011, Laurent Kneip, ETH Zurich
00003  * All rights reserved.
00004  *
00005  * Redistribution and use in source and binary forms, with or without
00006  * modification, are permitted provided that the following conditions are met:
00007  *     * Redistributions of source code must retain the above copyright
00008  *       notice, this list of conditions and the following disclaimer.
00009  *     * Redistributions in binary form must reproduce the above copyright
00010  *       notice, this list of conditions and the following disclaimer in the
00011  *       documentation and/or other materials provided with the distribution.
00012  *     * Neither the name of ETH Zurich nor the
00013  *       names of its contributors may be used to endorse or promote products
00014  *       derived from this software without specific prior written permission.
00015  *
00016  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
00017  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00018  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00019  * DISCLAIMED. IN NO EVENT SHALL ETH ZURICH BE LIABLE FOR ANY
00020  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00021  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
00022  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
00023  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00024  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
00025  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00026  */
00027 
00028 /*
00029  * P3p.h
00030  *
00031  *  Created on: Nov 2, 2010
00032  *      Author: Laurent Kneip
00033  * Description: Compute the absolute pose of a camera using three 3D-to-2D correspondences
00034  *   Reference: A Novel Parametrization of the P3P-Problem for a Direct Computation of
00035  *              Absolute Camera Position and Orientation
00036  *
00037  *       Input: featureVectors: 3x3 matrix with UNITARY feature vectors (each column is a vector)
00038  *              worldPoints: 3x3 matrix with corresponding 3D world points (each column is a point)
00039  *              solutions: 3x16 matrix that will contain the solutions
00040  *                         form: [ 3x1 position(solution1) 3x3 orientation(solution1) 3x1 position(solution2) 3x3 orientation(solution2) ... ]
00041  *                         the obtained orientation matrices are defined as transforming points from the cam to the world frame
00042  *      Output: int: 0 if correct execution
00043  *                  -1 if world points aligned
00044  */
00045 
00046 #ifndef P3P_H_
00047 #define P3P_H_
00048 
00049 #include <TooN/TooN.h>
00050 
00051 class P3p {
00052     public:
00053         P3p();
00054         virtual ~P3p();
00055 
00056         int computePoses( TooN::Matrix<3,3> featureVectors, TooN::Matrix<3,3> worldPoints, TooN::Matrix<3,16> & solutions );
00057         int solveQuartic( TooN::Vector<5> factors, TooN::Vector<4> & realRoots );
00058 };
00059 
00060 #endif /* P3P_H_ */


dlut_libvo
Author(s): Zhuang Yan
autogenerated on Thu Jun 6 2019 20:03:29