, including all inherited members.
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const | collision_detection::CollisionWorld | [virtual] |
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorld | [virtual] |
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const | collision_detection::CollisionWorld | [virtual] |
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorld | [virtual] |
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const | collision_detection::CollisionWorldFCL | [virtual] |
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldFCL | [virtual] |
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const | collision_detection::CollisionWorldFCL | [virtual] |
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldFCL | [virtual] |
checkRobotCollisionHelper(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix *acm) const | collision_detection::CollisionWorldFCL | [protected] |
checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world) const | collision_detection::CollisionWorldFCL | [virtual] |
checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldFCL | [virtual] |
checkWorldCollisionHelper(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world, const AllowedCollisionMatrix *acm) const | collision_detection::CollisionWorldFCL | [protected] |
CollisionWorld() | collision_detection::CollisionWorld | |
CollisionWorld(const WorldPtr &world) | collision_detection::CollisionWorld | |
CollisionWorld(const CollisionWorld &other, const WorldPtr &world) | collision_detection::CollisionWorld | |
CollisionWorldFCL() | collision_detection::CollisionWorldFCL | |
CollisionWorldFCL(const WorldPtr &world) | collision_detection::CollisionWorldFCL | |
CollisionWorldFCL(const CollisionWorldFCL &other, const WorldPtr &world) | collision_detection::CollisionWorldFCL | |
constructFCLObject(const World::Object *obj, FCLObject &fcl_obj) const | collision_detection::CollisionWorldFCL | [protected] |
CreateCollisionWorld(const collision_detection::WorldPtr &world) | CreateCollisionWorld | [inline] |
distanceRobot(const CollisionRobot &robot, const robot_state::RobotState &state) const | collision_detection::CollisionWorldFCL | [virtual] |
distanceRobot(const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldFCL | [virtual] |
distanceRobotHelper(const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix *acm) const | collision_detection::CollisionWorldFCL | [protected] |
distanceWorld(const CollisionWorld &world) const | collision_detection::CollisionWorldFCL | [virtual] |
distanceWorld(const CollisionWorld &world, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldFCL | [virtual] |
distanceWorldHelper(const CollisionWorld &world, const AllowedCollisionMatrix *acm) const | collision_detection::CollisionWorldFCL | [protected] |
fcl_objs_ | collision_detection::CollisionWorldFCL | [protected] |
getCollisionObject(std::vector< boost::shared_ptr< fcl::CollisionObject > > &obj) | CreateCollisionWorld | [inline] |
getWorld() | collision_detection::CollisionWorld | |
getWorld() const | collision_detection::CollisionWorld | |
manager_ | collision_detection::CollisionWorldFCL | [protected] |
ObjectConstPtr typedef | collision_detection::CollisionWorld | |
ObjectPtr typedef | collision_detection::CollisionWorld | |
setWorld(const WorldPtr &world) | collision_detection::CollisionWorldFCL | [virtual] |
updateFCLObject(const std::string &id) | collision_detection::CollisionWorldFCL | [protected] |
~CollisionWorld() | collision_detection::CollisionWorld | [virtual] |
~CollisionWorldFCL() | collision_detection::CollisionWorldFCL | [virtual] |