, including all inherited members.
| checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const | collision_detection::CollisionWorld | [virtual] |
| checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorld | [virtual] |
| checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const | collision_detection::CollisionWorld | [virtual] |
| checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorld | [virtual] |
| checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const | collision_detection::CollisionWorldFCL | [virtual] |
| checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldFCL | [virtual] |
| checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const | collision_detection::CollisionWorldFCL | [virtual] |
| checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldFCL | [virtual] |
| checkRobotCollisionHelper(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix *acm) const | collision_detection::CollisionWorldFCL | [protected] |
| checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world) const | collision_detection::CollisionWorldFCL | [virtual] |
| checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldFCL | [virtual] |
| checkWorldCollisionHelper(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world, const AllowedCollisionMatrix *acm) const | collision_detection::CollisionWorldFCL | [protected] |
| CollisionWorld() | collision_detection::CollisionWorld | |
| CollisionWorld(const WorldPtr &world) | collision_detection::CollisionWorld | |
| CollisionWorld(const CollisionWorld &other, const WorldPtr &world) | collision_detection::CollisionWorld | |
| CollisionWorldFCL() | collision_detection::CollisionWorldFCL | |
| CollisionWorldFCL(const WorldPtr &world) | collision_detection::CollisionWorldFCL | |
| CollisionWorldFCL(const CollisionWorldFCL &other, const WorldPtr &world) | collision_detection::CollisionWorldFCL | |
| constructFCLObject(const World::Object *obj, FCLObject &fcl_obj) const | collision_detection::CollisionWorldFCL | [protected] |
| CreateCollisionWorld(const collision_detection::WorldPtr &world) | CreateCollisionWorld | [inline] |
| distanceRobot(const CollisionRobot &robot, const robot_state::RobotState &state) const | collision_detection::CollisionWorldFCL | [virtual] |
| distanceRobot(const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldFCL | [virtual] |
| distanceRobotHelper(const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix *acm) const | collision_detection::CollisionWorldFCL | [protected] |
| distanceWorld(const CollisionWorld &world) const | collision_detection::CollisionWorldFCL | [virtual] |
| distanceWorld(const CollisionWorld &world, const AllowedCollisionMatrix &acm) const | collision_detection::CollisionWorldFCL | [virtual] |
| distanceWorldHelper(const CollisionWorld &world, const AllowedCollisionMatrix *acm) const | collision_detection::CollisionWorldFCL | [protected] |
| fcl_objs_ | collision_detection::CollisionWorldFCL | [protected] |
| getCollisionObject(std::vector< boost::shared_ptr< fcl::CollisionObject > > &obj) | CreateCollisionWorld | [inline] |
| getWorld() | collision_detection::CollisionWorld | |
| getWorld() const | collision_detection::CollisionWorld | |
| manager_ | collision_detection::CollisionWorldFCL | [protected] |
| ObjectConstPtr typedef | collision_detection::CollisionWorld | |
| ObjectPtr typedef | collision_detection::CollisionWorld | |
| setWorld(const WorldPtr &world) | collision_detection::CollisionWorldFCL | [virtual] |
| updateFCLObject(const std::string &id) | collision_detection::CollisionWorldFCL | [protected] |
| ~CollisionWorld() | collision_detection::CollisionWorld | [virtual] |
| ~CollisionWorldFCL() | collision_detection::CollisionWorldFCL | [virtual] |