action_node.h
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00001 /* Copyright (C) 2015-2018 Michele Colledanchise -  All Rights Reserved
00002  * Copyright (C) 2018-2019 Davide Faconti, Eurecat -  All Rights Reserved
00003 *
00004 *   Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
00005 *   to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
00006 *   and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
00007 *   The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
00008 *
00009 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00010 *   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
00011 *   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00012 */
00013 
00014 #ifndef BEHAVIORTREECORE_ACTIONNODE_H
00015 #define BEHAVIORTREECORE_ACTIONNODE_H
00016 
00017 #include <atomic>
00018 #include <thread>
00019 #include "leaf_node.h"
00020 
00021 namespace BT
00022 {
00023 
00024 // IMPORTANT: Actions which returned SUCCESS or FAILURE will not be ticked
00025 // again unless setStatus(IDLE) is called first.
00026 // Keep this in mind when writing your custom Control and Decorator nodes.
00027 
00028 
00034 class ActionNodeBase : public LeafNode
00035 {
00036   public:
00037 
00038     ActionNodeBase(const std::string& name, const NodeConfiguration& config);
00039     ~ActionNodeBase() override = default;
00040 
00041     virtual NodeType type() const override final
00042     {
00043         return NodeType::ACTION;
00044     }
00045 };
00046 
00052 class SyncActionNode : public ActionNodeBase
00053 {
00054   public:
00055 
00056     SyncActionNode(const std::string& name, const NodeConfiguration& config);
00057     ~SyncActionNode() override = default;
00058 
00060     virtual NodeStatus executeTick() override;
00061 
00063     virtual void halt() override final
00064     {
00065         setStatus(NodeStatus::IDLE);
00066     }
00067 };
00068 
00081 class SimpleActionNode : public SyncActionNode
00082 {
00083   public:
00084     typedef std::function<NodeStatus(TreeNode&)> TickFunctor;
00085 
00086     // You must provide the function to call when tick() is invoked
00087     SimpleActionNode(const std::string& name, TickFunctor tick_functor,
00088                      const NodeConfiguration& config);
00089 
00090     ~SimpleActionNode() override = default;
00091 
00092   protected:
00093     virtual NodeStatus tick() override final;
00094 
00095     TickFunctor tick_functor_;
00096 };
00097 
00105 class AsyncActionNode : public ActionNodeBase
00106 {
00107   public:
00108 
00109     AsyncActionNode(const std::string& name, const NodeConfiguration& config);
00110     virtual ~AsyncActionNode() override;
00111 
00112     // This method triggers the TickEngine. Do NOT remove the "final" keyword.
00113     virtual NodeStatus executeTick() override final;
00114 
00115     void stopAndJoinThread();
00116 
00117   private:
00118 
00119     // The method that will be executed by the thread
00120     void asyncThreadLoop();
00121 
00122     void waitStart();
00123 
00124     void notifyStart();
00125 
00126     std::atomic<bool> keep_thread_alive_;
00127 
00128     bool start_action_;
00129 
00130     std::mutex start_mutex_;
00131 
00132     std::condition_variable start_signal_;
00133 
00134     std::exception_ptr exptr_;
00135 
00136     std::thread thread_;
00137 };
00138 
00147 class CoroActionNode : public ActionNodeBase
00148 {
00149   public:
00150 
00151     CoroActionNode(const std::string& name, const NodeConfiguration& config);
00152     virtual ~CoroActionNode() override;
00153 
00155     void setStatusRunningAndYield();
00156 
00157     // This method triggers the TickEngine. Do NOT remove the "final" keyword.
00158     virtual NodeStatus executeTick() override final;
00159 
00171     void halt() override;
00172 
00173   protected:
00174 
00175     struct Pimpl; // The Pimpl idiom
00176     std::unique_ptr<Pimpl> _p;
00177 
00178 };
00179 
00180 
00181 }   //end namespace
00182 
00183 #endif


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sat Jun 8 2019 20:17:15