decorator_node.cpp
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00001 /* Copyright (C) 2015-2017 Michele Colledanchise - All Rights Reserved
00002 *
00003 *   Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
00004 *   to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
00005 *   and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
00006 *   The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
00007 *
00008 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00009 *   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
00010 *   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00011 */
00012 
00013 #include "behaviortree_cpp/decorator_node.h"
00014 
00015 namespace BT
00016 {
00017 DecoratorNode::DecoratorNode(const std::string& name, const NodeParameters& parameters)
00018   : TreeNode::TreeNode(name, parameters), child_node_(nullptr)
00019 {
00020     // TODO(...) In case it is desired to set to idle remove the ReturnStatus
00021     // type in order to set the member variable
00022     // ReturnStatus const NodeStatus child_status = NodeStatus::IDLE;  // commented out as unused
00023 }
00024 
00025 void DecoratorNode::setChild(TreeNode* child)
00026 {
00027     if (child_node_)
00028     {
00029         throw BehaviorTreeException("Decorator '" + name() + "' has already a child assigned");
00030     }
00031 
00032     child_node_ = child;
00033 }
00034 
00035 void DecoratorNode::halt()
00036 {
00037     haltChild();
00038     setStatus(NodeStatus::IDLE);
00039 }
00040 
00041 const TreeNode* DecoratorNode::child() const
00042 {
00043     return child_node_;
00044 }
00045 
00046 TreeNode* DecoratorNode::child()
00047 {
00048     return child_node_;
00049 }
00050 
00051 void DecoratorNode::haltChild()
00052 {
00053     if (child_node_->status() == NodeStatus::RUNNING)
00054     {
00055         child_node_->halt();
00056     }
00057     child_node_->setStatus(NodeStatus::IDLE);
00058 }
00059 
00060 SimpleDecoratorNode::SimpleDecoratorNode(const std::string& name, TickFunctor tick_functor,
00061                                          const NodeParameters &params)
00062   : DecoratorNode(name, params), tick_functor_(std::move(tick_functor))
00063 {
00064 }
00065 
00066 NodeStatus SimpleDecoratorNode::tick()
00067 {
00068     return tick_functor_(child()->executeTick(), *this);
00069 }
00070 
00071 NodeStatus DecoratorNode::executeTick()
00072 {
00073     NodeStatus status = TreeNode::executeTick();
00074     NodeStatus child_status =child()->status();
00075     if( child_status == NodeStatus::SUCCESS || child_status == NodeStatus::FAILURE )
00076     {
00077         child()->setStatus(NodeStatus::IDLE);
00078     }
00079     return status;
00080 }
00081 
00082 }


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sat Feb 2 2019 03:50:10