negation_node.cpp
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00001 /* Copyright (C) 2015-2017 Michele Colledanchise - All Rights Reserved
00002 *
00003 *   Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
00004 *   to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
00005 *   and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
00006 *   The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
00007 *
00008 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00009 *   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
00010 *   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00011 */
00012 
00013 #include <decorators/negation_node.h>
00014 #include <string>
00015 
00016 BT::NegationNode::NegationNode(std::string name) : DecoratorNode::DecoratorNode(name) {}
00017 
00018 BT::NegationNode::~NegationNode() {}
00019 
00020 BT::ReturnStatus BT::NegationNode::Tick()
00021 {
00022     {
00023         // gets the number of children. The number could change if, at runtime, one edits the tree.
00024         N_of_children_ = children_nodes_.size();
00025 
00026         if (N_of_children_ > 0)
00027         {
00028             if (children_nodes_[0]->get_type() == BT::ACTION_NODE)
00029             {
00030                 child_i_status_ = children_nodes_[0]->get_status();
00031 
00032                 if (child_i_status_ == BT::IDLE || child_i_status_ == BT::HALTED)
00033                 {
00034                     DEBUG_STDOUT(get_name() << "NEEDS TO TICK " << children_nodes_[0]->get_name());
00035                     children_nodes_[0]->tick_engine.Tick();
00036 
00037                     // waits for the tick to arrive to the child
00038                     do
00039                     {
00040                         child_i_status_ = children_nodes_[0]->get_status();
00041                         std::this_thread::sleep_for(std::chrono::milliseconds(10));
00042                     }
00043                     while (child_i_status_ != BT::RUNNING && child_i_status_ != BT::SUCCESS && child_i_status_ != BT::FAILURE);
00044                 }
00045             }
00046             else 
00047             {
00048                 child_i_status_ = children_nodes_[0]->Tick();
00049             }
00050 
00051             if (child_i_status_ == BT::SUCCESS || child_i_status_ == BT::FAILURE)
00052             {
00053                 children_nodes_[0]->set_status(BT::IDLE);
00054             }
00055 
00056             if (child_i_status_ != BT::FAILURE)
00057             {
00058                 HaltChildren(1);
00059             }
00060 
00061             set_status(convert(child_i_status_));
00062             return convert(child_i_status_);
00063         } 
00064     }
00065     return BT::EXIT;
00066 }
00067 
00068 BT::ReturnStatus BT::NegationNode::convert(BT::ReturnStatus input)    {
00069     switch(input)   {
00070         case BT::SUCCESS : return BT::FAILURE;
00071         case BT::FAILURE : return BT::SUCCESS;
00072         default : return input;
00073     }
00074 }


behavior_tree_core
Author(s): Michele Colledanchise
autogenerated on Thu Jun 6 2019 18:19:08